MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 ChGenre: eLearning | Language: English + srt | Duration: 48 lectures (6h 4m) | Size: 3.16 GB
Learn the essential mathematics required for game development
Learn how to use mathematical functions present in unity
Get a quick refresher on complex mathematics
Learn the fundamental of mechanics and game physics in one single course
Basic knowledge of Unity is required to complete the course
We have created one of the best courses to learn mathematics for game development.
We have used a practical pedagogy and a comprehensive syllabus which is must learn for any serious game developer.
In this course, you will be learning everything from calculating vectors to rotations. You'll be learning how to rotate characters based on the direction they are facing without using built-in systems. We'll also be learning how to calculate directions from angles, and much more. We will even learn the start of how to generate procedural terrain through Perlin noise.
So why wait Let's get started learning essential math today, so you can create games in a much more effective manner!
Major Topics Covered
Basic Math Refresher
Vectors & Points
Quaternions ad Euler angles
Ray casts & Reflections
Generating Textures & Terrain Through Noise
Physics & Mechanics
Why should you take this course
Math is an integral part of game development, while you can scrape by without it, having some math knowledge under your belt can be very useful. You will learn to:
How to differentiate vectors and points
Calculating rotation based on a reference object's position
How to create a box, sphere, and circle colliders and calculate their size manually based on the dimensions of the object.
Have an object rotate based on the ground's rotation below it
Master game mechanics and physics
Anyone who wants to build games will find this course very useful