English | 2019 | ISBN-13 : 978-1788835657 | 552 Pages | True (PDF, EPUB, MOBI) + Code | 474.72 MB
Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Ee Game AI.
Understand the built-in AI systems in Unreal Ee for building intelligent games
Leverage the power of Unreal Ee 4 programming to create game AI that focuses on motion, animation, and tactics
Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance
Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challeg and more interesting, this book is for you.
The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strat, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the ee handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance.
By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.
What you will learn
Get an in-depth knowledge about all the AI Systems within Unreal Ee
Create complex AIs, understanding the art of designing and developing Behavior Tree
Learn how to perform Environmental Queries (EQS)
Master the Navigation, Perception, and Crowd Systems
Profile and Visualize the AI Systems with powerful debugging tools
Extend every AI and Debug system with custom nodes and functions
Who this book is for
Hands-On Artificial Intelligence with Unreal Ee is for you if you are a game developer with a bit experience in Unreal Ee, and now want to understand and implement believable game AI within Unreal Ee. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.
Table of Contents
Moving the first steps in the AI world?
Behavior trees and Blackboards
Environment Query System
Extending Behavior Trees
Designing Behavior Trees - Part I
Designing Behavior Trees - Part II
Designing Behavior Trees - Part III
Debugging methods for AI - Logging
Debugging methods for AI - Navigation, EQS and Profiling
Debugging methods for AI - The Gameplay Debugger