Henning Sanden | Duration: 5h 03m | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 3,01 GB | Language: English
In Character Face Texturing in Substance Painter, you'll learn how to texture a character face from scratch in Substance Painter!
Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you'll be able to texture your own characters, using simple and powerful techniques.
We'll be focusing exclusively on the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you'll encounter in your work. If you can texture the face, you can texture anything!
WHAT YOU'LL LEARN
Exporting models from ZBrush and importing them into Substance Painter
Setting up Smart Masks for an efficient workflow
Using Warp Projection in Substance Painter for quickly adding pores
Using custom alphas to add skin details
Building a color map step by step
Making a roughness map
Making a SSS amount map
Exporting maps from Substance Painter
Exporting displacement maps from ZBrush
Skin shading in Arnold
How to use a tested and simple texturing workflow