September 11 2022

Using Blender For Environment Concept Art

Using Blender For Environment Concept Art
Using Blender For Environment Concept Art
Instructors: Jonas Hassibi
11 Lessons | Duration: 4h 12m
Video: MP4 1920x1080 48 KHz | English
Size: 9.9 GB

Learn Blender for concept art with this 4.5-hour workshop designed to help you accelerate the detailing process of environment concepts using 3D assets. Starting with the creation of loose 2D sketches, Jonas Hassibi shares how to get initial ideas down quickly before deciding on a sketch to block out in Blender. By zooming in on the elements of the design that are required for the piece, you'll discover how to start creating your own 3D kitbash library and successfully bring 2D and 3D elements together for efficient environment detailing.
This workshop is intended for beginner to immediate-level concept artists who have taken their first steps in Blender and those who are more advanced and want to build on top of their knowledge. Jonas covers the very basics of Blender, including navigation and modeling, and also delves into some more advanced plugins like Hardops, BoxCutter, and so on.
In addition to Jonas's demonstrations, he offers industry insights from his own career history, including what to expect when you are a young artist trying to get into the industry. He also offers his personal tips for staying motivated when for those already in the industry who may be feeling a little stuck.
By the end of the workshop, you'll have developed the skills needed to convert a 2D sketch into a 3D scene by creating 3D assets to speed up the process efficiently. Jonas's Blender scene file and Photoshop file are included with this workshop to provide full visibility into how the final scene was created.
Freelance Concept Artist for Terraform Studios
Jonas Hassibi is a Freelance Concept Artist working in film and games. His journey began at university when he chose to study Games & Animation in Darmstadt; he specialized in Concept Art and landed his first job at Deck13 as an Associate Concept Artist while still studying. In 2019, he was hired full-time at Firesprite Games, working on AAA titles. In 2021, he made the move to freelance to continue to work on movies and games with companies including MPC, Skydance Animation, People Can Fly, and many more. Today, he is working primarily with Terraform Studios.

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