July 30 2022

Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional

Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional

Hands-On Unity 2021 Game Development - Create, customize, and optimize your own professional | 39.77 MB
English | 710 Pages

Title: Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021, 2nd Edition
Author: Nicolas Alejandro Borromeo
Year: 2021

Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games

Key Features
  • Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more
  • Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation
  • Build an AR experience using Unity's AR Foundation

Book Description
Learning how to use Unity is the quickest way to creating a full game, but that's not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education.
Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress.
Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game.
Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games.
By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.

What you will learn
  • Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI
  • Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
  • Implement postprocessing to improve graphics quality with full-screen effects
  • Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
  • Add animations to your game using the Animator, Cinemachine, and Timeline
  • Use the brand new UI Toolkit package to create user interfaces
  • Implement game AI to control character behavior

Who this book is for
This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Table of Contents
  • Designing a Game from Scratch
  • Setting Up Unity
  • Working with Scenes and Game Objects
  • Grayboxing with Terrain and ProBuilder
  • Importing and Integrating Assets
  • Materials and Effects with URP and Shader Graph
  • Visual Effects with Particle Systems and Visual Effect Graph
  • Lighting Using the Universal Render Pipeline
  • Fullscreen Effects with Postprocessing
  • Sound and Music Integration
  • User Interface Design
  • Creating a UI with the UI Toolkit
  • Creating Animations with Animator, Cinemachine, and Timeline
  • Introduction to C# and Visual Scripting
  • Implementing Movement and Spawning
  • Physics Collisions and Health System
  • Win and Lose Condition

(N.B. Please use the Look Inside option to see further chapters)



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